MAYA 3D ANIMATION

Maya 3D animation

Week 1
Introduction to 3D Animation
Survey of student and 3D animation experience
Overview of course plan and objectives
introduction to the Maya GUI
Basic 3D transforms (translation, rotation, scaling) and animation
Maya’s Online Help
Online resources: Highend3d.com & Learning-Maya.com
Supplemental learning resources and recommended reading
Reading: Maya 2008, Foundation - Lessons 1 and 2
Project: Animate the planets in the provided scene. Learn familiarity with the Maya interface, including object selection, navigation, setting animation keys, and basic transforms
Week 2
Creating a 3D scene from primitives
Further introduction to the Maya GUI
Polygon components (vertices, edges, faces)
Creating and editing geometry from primitives
Groups and Hierarchies
Duplication vs. Instancing
Reading: Maya 2008, Foundation - Lessons 3 and 4
Project: Cityscape (Week 1 of 5) - Create a metropolitan landscape from primitives and simple hierarchies. At least three (3) unique structures.

Week 3
Polygon mesh editing tools
Additive vs. subtractive modeling
Manually manipulating component
Splitting polygons vs. deleting edges
Polygon extrusion
Reading: Maya 2008, Foundation - Lessons 5 and 6
Project: Cityscape (Week 2 of 5) - Populate the scene with at least three (3) new sculpted polygon objects. One objects should be avehicle of some form.
Week 4
Materials and Texturing
Understanding UV texture space
Simple UV projection
Introduction to materials and textures
Basic lighting
Reading: Maya 2008, Foundation - Lessons 7 and 8
Project: Cityscape (Week 3 of 5) - Assign materials and textures to the objects with the scene.

Week 5
Cameras and lighting
Review key framing techniques
Animating props and cameras
Using the Render Settings window to prepare a scene for render
Reading: Maya 2008, Foundation - Lessons 9 and 10
Project: Cityscape (Week 4 of 5) - Layout and stage the objects in the scene to create a complex environment. Light the scene to establish a specific mood. Create a custom camera. Animate the camera and vehicle into a 5 to 10 second shot.
Week 6
Animation, Rendering, and Output Techniques
Rendering image sequences from Maya
Importing image sequences into post production and compositing programs
Creating QuickTime movies
Reading: Maya 2008, Foundation - Lessons 11 and 12
Project: Cityscape (Week 5 of 5) - Setup the animated scene for rendering. Render the scene out as a sequence of images and then import the sequence into the post compositing program for final QuickTime output.

Week 7

NURBS and spline-based modeling

  • Basic NURBS spline-based modeling concepts
  • NURBS to polygon conversion
  • Boolean modeling techniques
  • Construction history
  • Essential steps to prepare a character model for animation
Reading: Maya 2008, Foundation - Lessons 13 and 14
Project: : Chess Animation (Week 1 of 3) - Build at least two different chess pieces using NURBS and/or polygon techniques. Prep the Pieces for use in class next week.
Week 8
Basic character setup
Non-linear deformers
Deformation order
Hierarchies for animation
Reading: Maya 2008, Foundation - Lessons 15 and 16
Project: : Chess Animation (Week 2 of 3) - Setup and begin animating at least one of the chess pieces through a 100 frame animation.

Week 9
Animating a simple character
Key framing tools and techniques
Using the Graph Editor
Understanding motion curves, keys, and tangents
Reading: Maya 2008, Foundation - Lessons 17 and 18
Project: : Chess Animation (Week 3 of 3) - Finish animating the chess pieces and render the scene.
Week 10
Posing a character
Working with Forward Kinematics (FK) and skeleton hierarchies
FK keying process
Strong poses
Animating to the camera
Reading: Maya 2008, Foundation - Lessons 19 and 20
Project: : Character Animation (Week 1 of 3) - Character posing exercise with a pre-rigged character.

Week 11
Blocking out a performance
Working with Inverse Kinematics (IK) and skeleton hierarchies
IK keying process
Breaking down a performance
Anticipation, weight, and timing
Reading: Maya 2008, Foundation - Lessons 21 and 22
Project: : Character Animation (Week 2 of 3) - Using the familiarity with the rig that you gained from the previous weeks exercise, break down a performance into gestures. Using the pre-rigged character, block in the poses and then refine the timing.
Week 12
Refining performance
Using the graph editor to fine tune a performance
Secondary motion
Reading:Maya 2008, Foundation - Lessons 23 and 24
Project: : Character Animation (Week 3 of 3) - Continue refining the animation. Use the graph editor and add more keys to polish the performance.

Week 13
Dynamic particle systems
Adding and using canned effects to a scene
Customizing particle effects
Reading:Maya 2008, Foundation - Lessons 25 and 26
Project: : Final Project: Due at the start of our Finals Week class session. In-class screening and critique will follow. See the Final Assignment details below. Final Project storyboards and proposals are due Week 14.
Week 14
Mental Ray and special topics in 3D rendering
Differences between the software and Mental Ray renderer
Benefits of Mental Ray
Final gathering
Image based lighting (IBL) and High Dynamic Range Images (HDRI)
Reading:Maya 2008, Foundation - Lessons 27 and 28
Project: : Final Project Proposals Due & Progress Check. Continue working on Final Project.

Week 15
Compositing and final polishing techniques
Networked and distributed rendering
Compositing and post effects
Reading:Maya 2008, Foundation - Lessons 29 - 32
Project: : Progress Check. Continue working on Final Project.

Week 16
ITP 215 - Final Project:

Choose one of the previous three projects from this class. This will serve as your departure point for the course Final. Your goal for the final is to reinvent that project from the ground up by embellishing details, adding to and refining performance, improve the lighting and compositing, and work the project to a perfect shine. Regardless of which project you wish to engage further, your final must include at least three shots and be at least 15 seconds long. Also, you must incorporate dynamic effects into the scenes and use compositing techniques to refine the final product. Depending upon which project you choose, I would like to see the following:

Option 1 - Cityscape
Add dynamics to the scene
Add geometry and textures as necessary in order to push the
Cityscape environment further. Embellish details and fill up empty
areas.
Further develop the animation and lighting
Apply deeper level compositing techniques to make the final look
polished.

Option 2 - Chess Character Animation
Add dynamics to the scene
Add to, refine, and improve on the current animation. Emphasize
some sort of simple story.
Texture and light the scene.
Elaborate on the environment that exists beyond the chess board.
Apply deeper level compositing techniques to make the final look
polished.
Option 3 - Character Animation
Add dynamics to the scene
Add to, refine, and improve on the current animation. Emphasize
some sort of simple story.
Build an environment to go along with the performance
Texture and light the scene.
Apply deeper level compositing techniques to make the final look
polished.
The Final project is worth 60 points. Progress checks are due each week
leading up to the Final deadline. The Final project will be graded based on:
Demonstrated effort
Complexity, range, and effective use of tools
Quality of the finished product (performance, visual quality, etc

Training Mode

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How to Apply:

If you require any further information regarding our advanced Maya Course please contact our Maya training admission team.
fortcomputeredu@gmail.com,    +91 (0)9566 860 890.

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